I built a virtual Ikebana experience. It's called Project: Ikebana. 🌸
It's the first time I've ever built something with gesture controls, worked with 3D assets, and vibecoded this much with Figma Make.
Try it here!
https://runway-trout-62847567.figma.site
Ikebana is the traditional Japanese art of flower arranging. It literally translates to "giving life to flowers."
Project: Ikebana is my attempt to bring that idea into a digital space.
You can create floral arrangements in both 2D and 3D, using either hand gestures or traditional mouse controls.
The part I love most: the little moments of whimsy.
Sliding Japanese fusuma doors.
Tiny kaomojis q(≧▽≦q).
Petal-shaped gesture tracking markers.
This project started with a bunch of moodboarding into FigJam board, grew through 100+ make iterations, and somehow led me into learning 3D workflows, gesture interactions, databases, debugging, and a whole lot more.
I used Weave to create many of the visual assets and models, then brought everything together in Figma Make with Supabase powering the project's content library.
I love how tools like Weave and Make encourage you to focus on what something should feel like, not just how to build it.
If there's one thing I'd love people to take away from this project:
Try something new.
You might surprise yourself.
(≧∇≦)ノ
0
17
I built a virtual Ikebana experience. It's called Project: Ikebana. 🌸
It's the first time I've ever built something with gesture controls, worked with 3D assets, and vibecoded this much with Figma Make.
Try it here!
https://runway-trout-62847567.figma.site
Ikebana is the traditional Japanese art of flower arranging. It literally translates to "giving life to flowers."
Project: Ikebana is my attempt to bring that idea into a digital space.
You can create floral arrangements in both 2D and 3D, using either hand gestures or traditional mouse controls.
The part I love most: the little moments of whimsy.
Sliding Japanese fusuma doors.
Tiny kaomojis q(≧▽≦q).
Petal-shaped gesture tracking markers.
This project started with a bunch of moodboarding into FigJam board, grew through 100+ make iterations, and somehow led me into learning 3D workflows, gesture interactions, databases, debugging, and a whole lot more.
I used Weave to create many of the visual assets and models, then brought everything together in Figma Make with Supabase powering the project's content library.
I love how tools like Weave and Make encourage you to focus on what something should feel like, not just how to build it.
If there's one thing I'd love people to take away from this project:
Try something new.
You might surprise yourself.
(≧∇≦)ノ
28
22
314
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