Game Level Design & Balancing. by Ayush BhaleraoGame Level Design & Balancing. by Ayush Bhalerao
Game Level Design & Balancing.Ayush Bhalerao
Cover image for Game Level Design & Balancing.

Levels should challenge players—not frustrate them.

I provide professional level design, balancing and progression support for mobile and indie games.
With experience designing 500+ production levels for Candy Crush Solitaire, I work with difficulty curves, pacing, mechanic combinations, progression, testing and iteration to create levels that remain engaging while supporting the intended player experience.

How I can help

• Level concepts, layouts and structures • Difficulty curve design and balancing • Gameplay pacing and progression • Mechanic introduction and combinations • Level sequence planning • Playtesting and design analysis • Existing level improvement and rebalancing • Level design documentation • Balancing spreadsheets and design specifications

My process

Understand → Design → Test → Balance → Iterate
I first understand your core mechanics, target audience and progression goals. From there, I design or evaluate levels, identify pacing and difficulty issues, balance the experience and provide clear recommendations for implementation.

Best suited for

Mobile games, casual and hybrid-casual games, puzzle games, indie games and projects that need structured level progression.
Whether you need a few carefully designed levels, an existing level set rebalanced, or a complete progression structure, the scope can be tailored to your project.
Have a game or prototype? Send me your build, gameplay footage or design documentation and let's discuss what your levels need.
FAQs

Contact for pricing
Duration1 week
Tags
Unity
Unreal Engine
Game Designer
Game Developer
Prototyper
UX Designer
Game Testing
Service provided by
Ayush Bhalerao Nashik, India
Game Level Design & Balancing.Ayush Bhalerao
Contact for pricing
Duration1 week
Tags
Unity
Unreal Engine
Game Designer
Game Developer
Prototyper
UX Designer
Game Testing
Cover image for Game Level Design & Balancing.

Levels should challenge players—not frustrate them.

I provide professional level design, balancing and progression support for mobile and indie games.
With experience designing 500+ production levels for Candy Crush Solitaire, I work with difficulty curves, pacing, mechanic combinations, progression, testing and iteration to create levels that remain engaging while supporting the intended player experience.

How I can help

• Level concepts, layouts and structures • Difficulty curve design and balancing • Gameplay pacing and progression • Mechanic introduction and combinations • Level sequence planning • Playtesting and design analysis • Existing level improvement and rebalancing • Level design documentation • Balancing spreadsheets and design specifications

My process

Understand → Design → Test → Balance → Iterate
I first understand your core mechanics, target audience and progression goals. From there, I design or evaluate levels, identify pacing and difficulty issues, balance the experience and provide clear recommendations for implementation.

Best suited for

Mobile games, casual and hybrid-casual games, puzzle games, indie games and projects that need structured level progression.
Whether you need a few carefully designed levels, an existing level set rebalanced, or a complete progression structure, the scope can be tailored to your project.
Have a game or prototype? Send me your build, gameplay footage or design documentation and let's discuss what your levels need.
FAQs

Contact for pricing