Game Systems, Progression & Economy Design by Ayush BhaleraoGame Systems, Progression & Economy Design by Ayush Bhalerao
Game Systems, Progression & Economy DesignAyush Bhalerao
Good progression gives players a reason to keep moving forward.
I design gameplay systems, progression structures, economies and reward loops that connect individual mechanics into a cohesive player experience.
Whether you're building a new game or trying to improve an existing system, I can help turn disconnected mechanics into clear, understandable and rewarding gameplay.
How I can help
• Core gameplay loop design
• Meta and progression systems
• Currency and economy design
• Upgrade systems
• Reward structures
• Difficulty progression
• Unlock structures
• Gameplay balancing
• System flow diagrams
• Balancing spreadsheets
• System design documentation
My process
Define the Goal → Map the Loop → Build Progression → Balance → Test → Iterate
I start by understanding what players do repeatedly, why they should continue, and how the game rewards progress. From there, I structure systems around meaningful decisions, understandable progression and sustainable pacing.
Best suited for
Mobile games, casual and hybrid-casual games, indie games, progression-driven games and prototypes that need stronger structure.
Have mechanics but aren't sure how everything should connect? Send me your concept, prototype or existing systems and let's build the progression around them.
Game Systems, Progression & Economy DesignAyush Bhalerao
Contact for pricing
Duration1 week
Tags
Unity
Unreal Engine
Game Designer
Game Developer
Prototyper
UX Designer
Balancing
Game Economy
Systems Designer
Good progression gives players a reason to keep moving forward.
I design gameplay systems, progression structures, economies and reward loops that connect individual mechanics into a cohesive player experience.
Whether you're building a new game or trying to improve an existing system, I can help turn disconnected mechanics into clear, understandable and rewarding gameplay.
How I can help
• Core gameplay loop design
• Meta and progression systems
• Currency and economy design
• Upgrade systems
• Reward structures
• Difficulty progression
• Unlock structures
• Gameplay balancing
• System flow diagrams
• Balancing spreadsheets
• System design documentation
My process
Define the Goal → Map the Loop → Build Progression → Balance → Test → Iterate
I start by understanding what players do repeatedly, why they should continue, and how the game rewards progress. From there, I structure systems around meaningful decisions, understandable progression and sustainable pacing.
Best suited for
Mobile games, casual and hybrid-casual games, indie games, progression-driven games and prototypes that need stronger structure.
Have mechanics but aren't sure how everything should connect? Send me your concept, prototype or existing systems and let's build the progression around them.