3D Asset Model Creation - Realtime, AR and VR
Sven Norris
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About this service
Summary
Seeing blueprints and bringing objects and spaces to life in 3D has always given me a buzz.
I have worked on various projects over the years such as game assets, architectural visualization, concept design and industrial/product design.
My aim here is to help you bring your idea or concept to realization in an appropriate format. It is important to discuss the project before any work begins to ensure that the brief is understood and avoid miscommunications.
Process
Each project varies in some way, as do the requirements and expectations of clients. However, there are key standard steps that generally help to drive things forward.
Discussion and briefing of the project, objectives and expected outcomes.
Collate, review and discuss any submitted references and assets given by the client.
Research additional background information such as context and use. This helps in establish important aspects such as scale, materials. This can also lead to additional resources that may be useful.
Creation of whitebox models (drafts/prototype) for review. eg. addressing form, scale, and discussion of details.
Addressing any alterations and iterations.
Final model(s) and review
UVmapping, materials and texturing
Lighting and rendering (if necessary)
Exporting any required files prior to delivery
What's included
3D Asset Files - .zip
3d assets are delivered in Zip format with related assets such as textures and alternate mesh exports (.fbx, .obj, .glb) Textures can also be embedded if requested.
3D Asset Files - Unity Package (if required)
Any assets created will be bundled inside of a unity package file complete with dependent files such as textures.
3D Renders (if required)
Up to two renders of each created 3D asset, if required
Example projects
Skills and tools
Industries
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