I will make 3d model assets for your game
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About this service
Summary
With my skills, I can produce photo-realistic renders of your assets, capturing every intricate detail. If you provide reference images, I can also create highly accurate and visually appealing models tailored to your needs.
Process
1. Concept Art & Reference Gathering: We start by discussing the vision and purpose of the asset. This could be anything from weapons to environmental elements. I gather references and create or receive concept art that fits the game’s aesthetic.
2. Blockout & Basic Shapes: A rough 3D model is created using basic shapes. This helps establish the scale, proportions, and overall structure. The blockout ensures the asset integrates well within the game world.
3. High-Poly Sculpting: Using software like ZBrush, I sculpt high-poly models with intricate details. This step brings the asset to life, focusing on texture, surface details, and realistic elements, especially for characters or weapons.
4. Low-Poly Modeling: The high-poly model is optimized by creating a low-poly version that reduces the polygon count while preserving the shape. This is crucial for real-time performance in games like Contra.
5. UV Mapping & Unwrapping: I generate UV maps for the asset, ensuring that textures are applied smoothly. Proper unwrapping helps avoid distortion in textures and makes the painting process more efficient.
6. Baking & Texturing: Details from the high-poly model are baked onto the low-poly model in the form of normal maps. I then texture the asset using tools like Substance Painter to add color, weathering, and material definition (metal, plastic, etc.).
7. Rigging & Animation (if applicable): For characters or mechanical objects, I create a rig to allow for movement and animation. Basic idle or action animations are tested to ensure smooth gameplay integration.
8. Integration & Testing: The final asset is exported in the required format (FBX, OBJ, etc.) and imported into the game engine (e.g., Unity or Unreal). I ensure it functions well, fits the environment, and performs optimally.
9. Final Adjustments & Delivery: I conduct any requested adjustments, ensuring the asset is polished and meets all requirements. The final deliverable includes all necessary files and formats for seamless game integration.
FAQs
Is the asset compatible with Unity/Unreal/Blender?
Yes! I follow the standard PBR workflow and the files are compatible with the majority of game engines.
What's included
My focus is on delivering custom models that align with your specific vision and game style, all with a fast turnaround.
Services Offered: - Hard Surface Modeling - Organic Modeling - Texturing - UV Unwrapping - Baking - Rigging - Rendering - Retopology
Skills and tools
Industries
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