I create high-quality 3D models and game assets on demand.

Contact for pricing

About this service

Summary

I create high-quality 3D models and game assets on demand. Need characters, environments, or anything in between? I deliver detailed, game-ready assets tailored to your project. Whether you're working on an indie game or a AAA title, I can help bring your vision to life.

Process

1. Concept Art & Reference Gathering: We start by discussing the vision and purpose of the asset. This could be anything from weapons to environmental elements. I gather references and create or receive concept art that fits the game’s aesthetic.

2. Blockout & Basic Shapes: A rough 3D model is created using basic shapes. This helps establish the scale, proportions, and overall structure. The blockout ensures the asset integrates well within the game world.

3. High-Poly Sculpting: Using software like ZBrush, I sculpt high-poly models with intricate details. This step brings the asset to life, focusing on texture, surface details, and realistic elements, especially for characters or weapons.

4. Low-Poly Modeling: The high-poly model is optimized by creating a low-poly version that reduces the polygon count while preserving the shape. This is crucial for real-time performance in games like Contra.

5. UV Mapping & Unwrapping: I generate UV maps for the asset, ensuring that textures are applied smoothly. Proper unwrapping helps avoid distortion in textures and makes the painting process more efficient.

6. Baking & Texturing: Details from the high-poly model are baked onto the low-poly model in the form of normal maps. I then texture the asset using tools like Substance Painter to add color, weathering, and material definition (metal, plastic, etc.).

7. Rigging & Animation (if applicable): For characters or mechanical objects, I create a rig to allow for movement and animation. Basic idle or action animations are tested to ensure smooth gameplay integration.

8. Integration & Testing: The final asset is exported in the required format (FBX, OBJ, etc.) and imported into the game engine (e.g., Unity or Unreal). I ensure it functions well, fits the environment, and performs optimally.

9. Final Adjustments & Delivery: I conduct any requested adjustments, ensuring the asset is polished and meets all requirements. The final deliverable includes all necessary files and formats for seamless game integration.

FAQs

  • What do I need to provide to get started?

    To get started on the project, I will need the following: Concept or Reference Images, a Detailed Description or Brief outlining your Specifications and Requirements, the Purpose and Platform for which the model is intended, any Examples of Preferred Styles, and information on the Deadline and Miles

What's included

  • Highly Detailed Professional 3D Model

    Full-cycle 3D asset creation: modeling, texturing, rigging, and animation. I work with a variety of styles and game genres. Need 3D models for your project? I can help you turn your ideas into reality! Fast turnaround, high quality, and a personalized approach to every client.


Skills and tools

3D Designer
3D Animator
3D Modeler
Autodesk Maya
Blender
Cinema 4D
Spline
Zbrush

Industries

3D Technology
3D Printing
Video Games

Work with me