I have proprietary workflows to do custom metahumans in a way I'm fairly sure no one else on the market can at this point. I've got over a decade and a half of experience sculpting and texturing characters from scratch, and the means to transfer those skills onto probably one of the most useful systems epic has ever designed with some of the most powerful facial animations on the market. You will be surprised and excited when you see just how easy it is to animate characters that I've created using this pipeline, using the included control rig, rokoko or even free tools like quickmagic AI.