Create a fully custom metahuman (or humanoid) model from scratch, mapped to the metahuman base mesh and skeleton using unique proprietary tools. This method is useful for situations that require a specific likeness, which the metahuman pipeline is generally incapable of creating or situations where a humanioid, but non-human character is required. Other methods can customize the face of the metahuman, and a few talented practictioners can also customize the bodies, but only my proprietary houdini workflow can fully modify the base mesh and proportions while still maintaining fully functional control rig, blend shapes for facial animations, and metahuman DNA. And since the process supports metahuman DNA, it also supports metahuman wardrobe items, the proportions of the mesh can be tweaked, and even be blended with other metahumans inside of metahuman creator as if it was a native metahuman.