Model / Texture Environment Assets by Ben FlightModel / Texture Environment Assets by Ben Flight
Model / Texture Environment AssetsBen Flight
Cover image for Model / Texture Environment Assets
Achieve film level results with game ready assets. Hyperrealism that runs hyper fast and pushes the boundary of what is possible to run in realtime.

What's included

Hyperreal Game / Realtime Ready Environment Asset
Achieve film level results with game ready assets. Perfect for games, archvis / real estate, or virtual production. Included are Low Poly mesh (with UVs), High Poly mesh (UVs available on request), LODs (if applicable) 4K PBR textures, optimized materials for desired game engine / render engine. Geometry will be incredibly optimized for real time performance with full UV coverage (maximum texture efficiency). Low poly mesh with be optimized with baked normals to look just as good as hipoly at a fraction of the performance cost, realtime renders will look just like offline renders.
Contact for pricing
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Ben Flight Da Nang, Vietnam
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Model / Texture Environment AssetsBen Flight
Contact for pricing
Cover image for Model / Texture Environment Assets
Achieve film level results with game ready assets. Hyperrealism that runs hyper fast and pushes the boundary of what is possible to run in realtime.

What's included

Hyperreal Game / Realtime Ready Environment Asset
Achieve film level results with game ready assets. Perfect for games, archvis / real estate, or virtual production. Included are Low Poly mesh (with UVs), High Poly mesh (UVs available on request), LODs (if applicable) 4K PBR textures, optimized materials for desired game engine / render engine. Geometry will be incredibly optimized for real time performance with full UV coverage (maximum texture efficiency). Low poly mesh with be optimized with baked normals to look just as good as hipoly at a fraction of the performance cost, realtime renders will look just like offline renders.
Contact for pricing