Custom Rive & 2D Animation for Your Product by Asim DasCustom Rive & 2D Animation for Your Product by Asim Das
Custom Rive & 2D Animation for Your ProductAsim Das
I build interactive, state-driven experiences in Rive for digital products and games.
From responsive UI and onboarding flows to game interfaces, interactive characters, AI companions, rewards, and progression systems — I create motion that reacts to users, data, and application states in real time.
Who this is for
Product teams, game studios, startups, agencies, and developers who want motion to be part of the experience — not simply animation layered on top of it.
Whether you're building an app, game, AI product, learning platform, or interactive web experience, I can help turn static designs into something that feels responsive, expressive, and alive.
What I specialize in
Interactive UI and product motion
Game UI, rewards, loot boxes, progression and feedback animations
Motion systems and reusable Rive components
Onboarding and guided experiences
Interactive mascots and character rigs
AI companions and chatbot avatars
State-driven animation connected to user input, product data, and runtime events
Turning static or AI-generated artwork into interactive Rive experiences
Built for production
I don't just deliver animation timelines.
I build structured Rive files with state machines, View Models, reusable components, responsive behavior, and implementation requirements in mind.
That means the work is designed to move from Rive into the actual product or game — with a structure your development team can work with.
How I work
We start with the experience: what should move, when should it respond, and what should the user feel or understand?
I then map the interaction states, build the motion and logic in Rive, test the behavior, and refine it with your team.
The result is a production-ready interactive experience built to become part of the product itself.
I build interactive, state-driven experiences in Rive for digital products and games.
From responsive UI and onboarding flows to game interfaces, interactive characters, AI companions, rewards, and progression systems — I create motion that reacts to users, data, and application states in real time.
Who this is for
Product teams, game studios, startups, agencies, and developers who want motion to be part of the experience — not simply animation layered on top of it.
Whether you're building an app, game, AI product, learning platform, or interactive web experience, I can help turn static designs into something that feels responsive, expressive, and alive.
What I specialize in
Interactive UI and product motion
Game UI, rewards, loot boxes, progression and feedback animations
Motion systems and reusable Rive components
Onboarding and guided experiences
Interactive mascots and character rigs
AI companions and chatbot avatars
State-driven animation connected to user input, product data, and runtime events
Turning static or AI-generated artwork into interactive Rive experiences
Built for production
I don't just deliver animation timelines.
I build structured Rive files with state machines, View Models, reusable components, responsive behavior, and implementation requirements in mind.
That means the work is designed to move from Rive into the actual product or game — with a structure your development team can work with.
How I work
We start with the experience: what should move, when should it respond, and what should the user feel or understand?
I then map the interaction states, build the motion and logic in Rive, test the behavior, and refine it with your team.
The result is a production-ready interactive experience built to become part of the product itself.