Custom Game Systems, Simulation & Backend Development by Ulaş ÇiçekCustom Game Systems, Simulation & Backend Development by Ulaş Çiçek
Custom Game Systems, Simulation & Backend DevelopmentUlaş Çiçek
Cover image for Custom Game Systems, Simulation & Backend Development
I design and develop custom game systems, simulation architecture, and backend logic for indie studios, developers, and early-stage game projects.
This service is suitable for projects that need a reliable gameplay system built from scratch, an existing system expanded or refactored, or a technical prototype that can later be integrated into a larger game.
Systems may include:
• Inventory, equipment, crafting, and item systems • NPC AI, behavior, memory, and relationship systems • Economy, trading, progression, and reputation • Combat, abilities, quests, factions, and events • Save/load, persistence, and world-state management • Simulation, procedural generation, and living-world logic • Multiplayer-ready backend architecture • Performance-focused C++ systems
Base scope: one clearly defined gameplay, simulation, or backend system with source code, basic testing, integration guidance, and technical documentation.
My primary focus is modern C++ and engine-agnostic architecture, with Unreal Engine integration available where appropriate.
Large interconnected systems, complete games, custom art, full multiplayer infrastructure, and extensive engine integration require a custom quote.
Development begins once the gameplay requirements, technical constraints, and relevant project access have been provided.
FAQs

Starting at$1,500
Duration2 weeks
Tags
C++
Simulation
Unreal Engine
Backend Engineer
Game Designer
Game Developer
Software Architect
Software Engineer
Service provided by
Ulaş Çiçek İstanbul, Turkey
Custom Game Systems, Simulation & Backend DevelopmentUlaş Çiçek
Starting at$1,500
Duration2 weeks
Tags
C++
Simulation
Unreal Engine
Backend Engineer
Game Designer
Game Developer
Software Architect
Software Engineer
Cover image for Custom Game Systems, Simulation & Backend Development
I design and develop custom game systems, simulation architecture, and backend logic for indie studios, developers, and early-stage game projects.
This service is suitable for projects that need a reliable gameplay system built from scratch, an existing system expanded or refactored, or a technical prototype that can later be integrated into a larger game.
Systems may include:
• Inventory, equipment, crafting, and item systems • NPC AI, behavior, memory, and relationship systems • Economy, trading, progression, and reputation • Combat, abilities, quests, factions, and events • Save/load, persistence, and world-state management • Simulation, procedural generation, and living-world logic • Multiplayer-ready backend architecture • Performance-focused C++ systems
Base scope: one clearly defined gameplay, simulation, or backend system with source code, basic testing, integration guidance, and technical documentation.
My primary focus is modern C++ and engine-agnostic architecture, with Unreal Engine integration available where appropriate.
Large interconnected systems, complete games, custom art, full multiplayer infrastructure, and extensive engine integration require a custom quote.
Development begins once the gameplay requirements, technical constraints, and relevant project access have been provided.
FAQs

$1,500