Multiplayer Game Development — Photon, Mirror, Netcode by Riken SonaniMultiplayer Game Development — Photon, Mirror, Netcode by Riken Sonani
Multiplayer Game Development — Photon, Mirror, NetcodeRiken Sonani
I build real-time online multiplayer games in Unity. PvP, co-op, turn-based — and everything that comes with it: lobbies, matchmaking, state sync, and lag compensation.
Multiplayer is where projects go wrong most often. The mistakes happen early — in architecture decisions, not bug fixes. I've built enough multiplayer systems to know how to set things up right from the start.
What I build:
• Photon PUN2, Mirror, or Netcode for GameObjects
• Lobby and room system
• Matchmaking — random, ranked, or invite-based
• Real-time state sync and client-side prediction
• Lag compensation for smooth online feel
• In-game chat and leaderboards
• WebSocket or REST backend if needed
Multiplayer games I've shipped: card battle, pool, fighting, golf, tower defense, team combat, metaverse platforms, and Web3 multiplayer games.
Tell me what you're building and I'll recommend the right networking approach for it.
Multiplayer Game Development — Photon, Mirror, NetcodeRiken Sonani
Contact for pricing
Duration1 week
Tags
Unity
Lobby System
Matchmaking
Mirror Networking
Multiplayer Game Development
Netcode
Online Game
Photon Fusion
Real-Time PvP
I build real-time online multiplayer games in Unity. PvP, co-op, turn-based — and everything that comes with it: lobbies, matchmaking, state sync, and lag compensation.
Multiplayer is where projects go wrong most often. The mistakes happen early — in architecture decisions, not bug fixes. I've built enough multiplayer systems to know how to set things up right from the start.
What I build:
• Photon PUN2, Mirror, or Netcode for GameObjects
• Lobby and room system
• Matchmaking — random, ranked, or invite-based
• Real-time state sync and client-side prediction
• Lag compensation for smooth online feel
• In-game chat and leaderboards
• WebSocket or REST backend if needed
Multiplayer games I've shipped: card battle, pool, fighting, golf, tower defense, team combat, metaverse platforms, and Web3 multiplayer games.
Tell me what you're building and I'll recommend the right networking approach for it.