Something in your game is broken and you need it fixed. Maybe a previous developer left a mess. Maybe a Unity upgrade broke things. Maybe the game crashes on certain devices and you can't figure out why.
I read other people's code for a living. I'll get into your project, find what's wrong, fix it, and tell you exactly what I did — so you're not stuck depending on me to maintain it.
What I handle:
• Crashes on specific devices or OS versions
• Bugs introduced after Unity version upgrades
• Features that broke after a third-party SDK update
• Memory leaks and out-of-memory crashes on mobile
• Multiplayer desync or connection issues
• iOS or Android build failures
• Inherited projects — messy codebases from other developers
• Architecture cleanup so the project can move forward
No judgment about the state of the code. I've seen everything.
Send me a description of the problem and I'll tell you if I can fix it and how long it'll take.
FAQs
For urgent bugs I can often turn things around in 24–48 hours. Tell me it's urgent and I'll prioritize it.
No. I read codebases without documentation regularly. It takes a bit longer to understand the project, but I've done this many times.
I'll tell you. I won't silently fix things outside the scope — but if I see something that's likely to cause a problem soon, I'll flag it so you can decide.
Yes. I've worked on projects going back to Unity 2018. If it's older than that, let me know and we can figure it out.
Something in your game is broken and you need it fixed. Maybe a previous developer left a mess. Maybe a Unity upgrade broke things. Maybe the game crashes on certain devices and you can't figure out why.
I read other people's code for a living. I'll get into your project, find what's wrong, fix it, and tell you exactly what I did — so you're not stuck depending on me to maintain it.
What I handle:
• Crashes on specific devices or OS versions
• Bugs introduced after Unity version upgrades
• Features that broke after a third-party SDK update
• Memory leaks and out-of-memory crashes on mobile
• Multiplayer desync or connection issues
• iOS or Android build failures
• Inherited projects — messy codebases from other developers
• Architecture cleanup so the project can move forward
No judgment about the state of the code. I've seen everything.
Send me a description of the problem and I'll tell you if I can fix it and how long it'll take.
FAQs
For urgent bugs I can often turn things around in 24–48 hours. Tell me it's urgent and I'll prioritize it.
No. I read codebases without documentation regularly. It takes a bit longer to understand the project, but I've done this many times.
I'll tell you. I won't silently fix things outside the scope — but if I see something that's likely to cause a problem soon, I'll flag it so you can decide.
Yes. I've worked on projects going back to Unity 2018. If it's older than that, let me know and we can figure it out.