Your game runs slow. Players complain about lag, stutters, or crashes. I'll find exactly what's causing it and fix it — with data, not guesswork.
I use the Unity Profiler, Frame Debugger, Memory Profiler, and GPU Profiler to get hard numbers on every bottleneck. Every fix comes with before/after results so you can see what changed.
What I fix:
• High draw calls from missing batching or texture atlasing
• GC pressure from allocations inside Update loops
• Overdraw from transparent materials and unoptimized shaders
• Memory leaks causing crashes after 10–15 minutes on mobile
• Bad or missing object pooling
• Physics bottlenecks from too many colliders or raycasts
• Texture sizes not compressed for target platform
• Particle systems eating GPU unnecessarily
I've taken games from 15fps to stable 60fps on mid-range Android. If your game runs bad, send me a message and I'll tell you if I can fix it.
Your game runs slow. Players complain about lag, stutters, or crashes. I'll find exactly what's causing it and fix it — with data, not guesswork.
I use the Unity Profiler, Frame Debugger, Memory Profiler, and GPU Profiler to get hard numbers on every bottleneck. Every fix comes with before/after results so you can see what changed.
What I fix:
• High draw calls from missing batching or texture atlasing
• GC pressure from allocations inside Update loops
• Overdraw from transparent materials and unoptimized shaders
• Memory leaks causing crashes after 10–15 minutes on mobile
• Bad or missing object pooling
• Physics bottlenecks from too many colliders or raycasts
• Texture sizes not compressed for target platform
• Particle systems eating GPU unnecessarily
I've taken games from 15fps to stable 60fps on mid-range Android. If your game runs bad, send me a message and I'll tell you if I can fix it.