From an unclear idea to a product someone can actually navigate.
I structure what the system needs to do before designing a single screen: features, flows, hierarchy, edge cases. Then I design the interface and the design system that lets it grow without falling apart.
The questions I keep asking are always the same ones. What is this screen for? What does the user need to understand here? What is the next expected action? Where is the friction, and can we remove it?
From an unclear idea to a product someone can actually navigate.
I structure what the system needs to do before designing a single screen: features, flows, hierarchy, edge cases. Then I design the interface and the design system that lets it grow without falling apart.
The questions I keep asking are always the same ones. What is this screen for? What does the user need to understand here? What is the next expected action? Where is the friction, and can we remove it?