Product Design Sprint for Startups by Thiago FernandoProduct Design Sprint for Startups by Thiago Fernando
Product Design Sprint for StartupsThiago Fernando
Cover image for Product Design Sprint for Startups
You have a product problem and you need it solved fast. No 6-month timelines, no bloated discovery phases. Just focused, high-impact design work in 2-4 weeks.
This is for early-stage teams that need to move from idea to buildable design quickly, without sacrificing quality or skipping the thinking that makes products work.
How it works:
Week 1: I dig into the problem. User flows, information architecture, and key decisions mapped out before anything gets designed.
Weeks 2-3: High-fidelity UI, interactive prototypes, and a component library your devs can actually use. Every screen designed with real constraints in mind.
Week 4 (if needed): Refinement, edge cases, and developer handoff with specs and documentation.
What you get at the end:
A production-ready design package your engineering team can start building from immediately. Not a pretty mockup that falls apart when someone asks "what happens if the user does X?"
I've run this kind of sprint for products serving 70K+ members (USA BMX) and early-stage SaaS platforms (FileSmart.tax). The process is battle-tested.
Best fit for teams that have a clear problem but need design firepower to solve it fast.
FAQs

Contact for pricing
Duration1 week
Tags
Figma
Product Designer
Prototyper
Startup
UI Designer
UX Designer
Design Sprint
MVP Design
Service provided by
Thiago Fernando proBrazil
Product Design Sprint for StartupsThiago Fernando
Contact for pricing
Duration1 week
Tags
Figma
Product Designer
Prototyper
Startup
UI Designer
UX Designer
Design Sprint
MVP Design
Cover image for Product Design Sprint for Startups
You have a product problem and you need it solved fast. No 6-month timelines, no bloated discovery phases. Just focused, high-impact design work in 2-4 weeks.
This is for early-stage teams that need to move from idea to buildable design quickly, without sacrificing quality or skipping the thinking that makes products work.
How it works:
Week 1: I dig into the problem. User flows, information architecture, and key decisions mapped out before anything gets designed.
Weeks 2-3: High-fidelity UI, interactive prototypes, and a component library your devs can actually use. Every screen designed with real constraints in mind.
Week 4 (if needed): Refinement, edge cases, and developer handoff with specs and documentation.
What you get at the end:
A production-ready design package your engineering team can start building from immediately. Not a pretty mockup that falls apart when someone asks "what happens if the user does X?"
I've run this kind of sprint for products serving 70K+ members (USA BMX) and early-stage SaaS platforms (FileSmart.tax). The process is battle-tested.
Best fit for teams that have a clear problem but need design firepower to solve it fast.
FAQs

Contact for pricing