
Unreal Engine Specialist - AAA Gameplay & Network Systems
Starting at
$
30
/hrAbout this service
Summary
FAQs
What engines and languages do you work with?
I specialize in Unreal Engine 4/5 (C++ and Blueprints) and Unity (C#). I also have experience with AWS, multiplayer frameworks (EOS, GameLift, Photon), and VR/AR development.
Do you work on multiplayer games?
Yes, multiplayer is one of my core specializations. I've implemented matchmaking, server-client architecture, network replication, and real-time voice integration (VIVOX) for live titles.
Can you optimize existing projects?
Absolutely. I use profiling tools like Unreal Insights to identify bottlenecks and deliver measurable performance improvements in gameplay, rendering, and networking systems.
Do you provide documentation and code reviews?
Yes, all deliverables include technical documentation, and I'm experienced in mentoring junior developers through code reviews and best practices.
What's your typical project timeline?
Timelines vary by scope. A single gameplay system typically takes 1-3 weeks, while full features or multiplayer integration may take 4-8 weeks. I'll provide a detailed estimate after discussing your needs.
What's included
Core Gameplay Feature Development
Implementation of a complete gameplay system (combat, movement, abilities, inventory, etc.) in Unreal Engine or Unity. Includes C++ or C# development, Blueprint integration, network replication for multiplayer, and full documentation. Delivered as production-ready, optimized code with proper architecture.
Multiplayer System Setup & Integration
End-to-end multiplayer implementation including matchmaking, session management, client-server architecture, player state synchronization, and network replication. Works with EOS, GameLift, or Photon. Includes server-authoritative logic, anti-cheat considerations, and latency optimization for smooth online gameplay.
Performance Audit & Optimization
Comprehensive performance analysis using Unreal Insights and profiling tools. Identifies bottlenecks in gameplay systems, rendering, networking, or memory usage. Delivers optimized code, architectural improvements, and detailed recommendations to achieve target frame rates across platforms.
Complete Feature - Concept to Deployment
Full-cycle development of a major game feature from technical design through implementation, testing, and deployment. Includes systems architecture, C++/C# programming, multiplayer integration, UI hookup, performance optimization, code reviews, and technical documentation. Ideal for AAA-quality systems requiring senior-level expertise.
Example projects
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