AR & VR Development — Meta Quest, ARCore, ARKit by Riken Sonani
AR & VR Development — Meta Quest, ARCore, ARKit by Riken Sonani
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AR & VR Development — Meta Quest, ARCore, ARKit
Riken Sonani
I build AR and VR experiences in Unity — ARCore and ARKit for augmented reality on mobile, and Meta Quest with OpenXR for virtual reality.
AR projects I build:
• Product visualization apps — place 3D products in real space
• Image and surface tracking experiences
• Interactive AR games and educational apps
• Cross-platform AR with AR Foundation (iOS + Android)
VR projects I build:
• VR games and interactive experiences for Meta Quest
• Professional training simulators — medical, industrial, operational
• Hand tracking and controller interaction (XR Interaction Toolkit)
• Spatial audio and immersive multi-room environments
• Stable 72fps performance — required on Quest mobile hardware
Projects I've shipped: tennis training sim, surgical training room, submarine simulator, VR cinema, VR travel experience, and open-world exploration demos.
Not sure if your idea is buildable in AR or VR? Just message me and I'll tell you.
FAQs
What headsets do you develop for?
Do you do AR on both iOS and Android?
Why does VR need 72fps — why does that matter?
Can you build a VR training tool for a non-gaming industry?
Riken's other services
Bug Fix & Unity Project Rescue
Contact for pricing
Unity Performance Optimization
Contact for pricing
Contact for pricing
Message
Duration
1 week
Tags
ARCore
ARKit
Unity
AR Development
Augmented Reality
Meta Quest
Virtual Reality
VR Development
XR Interaction Toolkit
Service provided by
Riken Sonani
Surat, India
AR & VR Development — Meta Quest, ARCore, ARKit
Riken Sonani
Contact for pricing
Message
Duration
1 week
Tags
ARCore
ARKit
Unity
AR Development
Augmented Reality
Meta Quest
Virtual Reality
VR Development
XR Interaction Toolkit
I build AR and VR experiences in Unity — ARCore and ARKit for augmented reality on mobile, and Meta Quest with OpenXR for virtual reality.
AR projects I build:
• Product visualization apps — place 3D products in real space
• Image and surface tracking experiences
• Interactive AR games and educational apps
• Cross-platform AR with AR Foundation (iOS + Android)
VR projects I build:
• VR games and interactive experiences for Meta Quest
• Professional training simulators — medical, industrial, operational
• Hand tracking and controller interaction (XR Interaction Toolkit)
• Spatial audio and immersive multi-room environments
• Stable 72fps performance — required on Quest mobile hardware
Projects I've shipped: tennis training sim, surgical training room, submarine simulator, VR cinema, VR travel experience, and open-world exploration demos.
Not sure if your idea is buildable in AR or VR? Just message me and I'll tell you.
FAQs
What headsets do you develop for?
Do you do AR on both iOS and Android?
Why does VR need 72fps — why does that matter?
Can you build a VR training tool for a non-gaming industry?
Riken's other services
Bug Fix & Unity Project Rescue
Contact for pricing
Unity Performance Optimization
Contact for pricing
Contact for pricing
Message