AR & VR Development — Meta Quest, ARCore, ARKit by Riken SonaniAR & VR Development — Meta Quest, ARCore, ARKit by Riken Sonani
AR & VR Development — Meta Quest, ARCore, ARKitRiken Sonani
Cover image for AR & VR Development — Meta Quest, ARCore, ARKit
I build AR and VR experiences in Unity — ARCore and ARKit for augmented reality on mobile, and Meta Quest with OpenXR for virtual reality.
 
AR projects I build:
• Product visualization apps — place 3D products in real space
• Image and surface tracking experiences
• Interactive AR games and educational apps
• Cross-platform AR with AR Foundation (iOS + Android)
 
VR projects I build:
• VR games and interactive experiences for Meta Quest
• Professional training simulators — medical, industrial, operational
• Hand tracking and controller interaction (XR Interaction Toolkit)
• Spatial audio and immersive multi-room environments
• Stable 72fps performance — required on Quest mobile hardware
 
Projects I've shipped: tennis training sim, surgical training room, submarine simulator, VR cinema, VR travel experience, and open-world exploration demos.
 
Not sure if your idea is buildable in AR or VR? Just message me and I'll tell you.
FAQs
Primarily Meta Quest 2, Quest 3, and Quest Pro using OpenXR. I can also target SteamVR for PC-based VR if needed.
Yes. I use ARCore for Android, ARKit for iOS, and AR Foundation when you need both platforms from one codebase.
On mobile VR hardware like Meta Quest, dropping below 72fps causes motion sickness. It's not a nice-to-have — it's what makes the experience usable. I optimize specifically for this target.
Yes — I've built training simulators for medical and operational use cases. Send me the workflow or procedure you need to simulate and I'll scope it out.
Contact for pricing
Duration1 week
Tags
ARCore
ARKit
Unity
AR Development
Augmented Reality
Meta Quest
Virtual Reality
VR Development
XR Interaction Toolkit
Service provided by
Riken Sonani Surat, India
AR & VR Development — Meta Quest, ARCore, ARKitRiken Sonani
Contact for pricing
Duration1 week
Tags
ARCore
ARKit
Unity
AR Development
Augmented Reality
Meta Quest
Virtual Reality
VR Development
XR Interaction Toolkit
Cover image for AR & VR Development — Meta Quest, ARCore, ARKit
I build AR and VR experiences in Unity — ARCore and ARKit for augmented reality on mobile, and Meta Quest with OpenXR for virtual reality.
 
AR projects I build:
• Product visualization apps — place 3D products in real space
• Image and surface tracking experiences
• Interactive AR games and educational apps
• Cross-platform AR with AR Foundation (iOS + Android)
 
VR projects I build:
• VR games and interactive experiences for Meta Quest
• Professional training simulators — medical, industrial, operational
• Hand tracking and controller interaction (XR Interaction Toolkit)
• Spatial audio and immersive multi-room environments
• Stable 72fps performance — required on Quest mobile hardware
 
Projects I've shipped: tennis training sim, surgical training room, submarine simulator, VR cinema, VR travel experience, and open-world exploration demos.
 
Not sure if your idea is buildable in AR or VR? Just message me and I'll tell you.
FAQs
Primarily Meta Quest 2, Quest 3, and Quest Pro using OpenXR. I can also target SteamVR for PC-based VR if needed.
Yes. I use ARCore for Android, ARKit for iOS, and AR Foundation when you need both platforms from one codebase.
On mobile VR hardware like Meta Quest, dropping below 72fps causes motion sickness. It's not a nice-to-have — it's what makes the experience usable. I optimize specifically for this target.
Yes — I've built training simulators for medical and operational use cases. Send me the workflow or procedure you need to simulate and I'll scope it out.
Contact for pricing