Unity Unbound: Crafting Multiplayer Worlds

Starting at

$

50

/hr

About this service

Summary

Embark on a journey that redefines multiplayer gaming, harnessing the full potential of Unity's expansive capabilities and the best technologies within the Unity ecosystem.
With a focus on leading solutions like Playfab, Photon Quantum, Fusion, LiteNetLib, and Enet, I ensure top-tier performance, reliability, and seamless integration of backend services.
Commitment to Excellence
At the heart of my approach is a dedication to open communication, iterative development, and delivering a final product that stands out for its quality and innovation. Let's collaborate to unlock boundless gaming experiences that captivate, entertain, and inspire.

Process

I'll guide your project through all phases—Pre-Production, Alpha, Beta, Release, and Post-Release—ensuring a comprehensive development journey. This process is built on:
Flexible availability for collaboration, ensuring that we can adapt and respond promptly to your needs and feedback throughout the project's lifecycle.
Strong foundations, where emphasis on detail, thorough planning, and collaborative synergy paves the way for successful outcomes.
A process-oriented philosophy, where continuous learning, application of the latest technologies, and an iterative approach to development reign supreme. By prioritizing clear communication, we ensure that your feedback is integral at every step, fostering a product that not only meets but exceeds expectations.
This approach guarantees a multiplayer game that is not just technically sound but also deeply engaging and aligned with the latest industry standards.

FAQs

  • What platforms do you develop games for?

    Steam and PC, VR and AR, Android and iOS, Web Platforms.

  • What project management tools and methodologies do you use?

    I offer a versatile approach to project management, utilizing tools like Trello and Jira, and methodologies such as Kanban and Scrum, tailored to optimize workflow and communication. This structured approach is what I propose if there's no existing system in place. However, I prioritize flexibility and am fully adaptable to using any project management tools or methodologies that you're already using. My goal is to integrate seamlessly with your processes, ensuring efficient collaboration and project success.

  • How do you handle game graphics and content?

    I offer two solutions for game graphics and content: I utilize high-quality assets from asset stores tailored to various game genres and styles, and integrate client-provided art, ensuring a perfect fit within the game. Additionally, I can guide artists on optimizing their work for game performance, providing specifications for models and textures to ensure they enhance the game without compromising efficiency.

  • What multiplayer technologies do you specialize in?

    I specialize in the Unity ecosystem's leading technologies, including Photon Quantum for deterministic gameplay, Photon Fusion for state synchronization, and Playfab for backend services. Additionally, I use LiteNetLib and Enet for their top-notch performance and high customization options.

  • How do you ensure a game's multiplayer performance?

    To ensure top multiplayer performance, I employ techniques like interpolation, prediction, rollback, and snapshot compression, combined with extensive testing, to optimize network code and ensure low latency, high reliability, and smooth gameplay across all network conditions and player volumes.

  • Can you work with assets I provide?

    Absolutely, I can integrate and optimize client-provided assets, ensuring they fit seamlessly within the game's design and performance requirements. I also offer guidance on optimizing asset specifications to maintain game efficiency without sacrificing quality.

  • How many builds/iterations do you provide during development?

    The number of builds/iterations provided is tailored to the project's needs, usually around 10 or more, depending on the project scope. The key focus is on the pace of iteration, ensuring that you always have access to the latest build and can see progress in real-time.

  • What platforms do you develop games for?

    Steam and PC, VR and AR, Android and iOS, Web Platforms.

  • What project management tools and methodologies do you use?

    I offer a versatile approach to project management, utilizing tools like Trello and Jira, and methodologies such as Kanban and Scrum, tailored to optimize workflow and communication. This structured approach is what I propose if there's no existing system in place. However, I prioritize flexibility and am fully adaptable to using any project management tools or methodologies that you're already using. My goal is to integrate seamlessly with your processes, ensuring efficient collaboration and project success.

  • How do you handle game graphics and content?

    I offer two solutions for game graphics and content: I utilize high-quality assets from asset stores tailored to various game genres and styles, and integrate client-provided art, ensuring a perfect fit within the game. Additionally, I can guide artists on optimizing their work for game performance, providing specifications for models and textures to ensure they enhance the game without compromising efficiency.

  • What multiplayer technologies do you specialize in?

    I specialize in the Unity ecosystem's leading technologies, including Photon Quantum for deterministic gameplay, Photon Fusion for state synchronization, and Playfab for backend services. Additionally, I use LiteNetLib and Enet for their top-notch performance and high customization options.

  • How do you ensure a game's multiplayer performance?

    To ensure top multiplayer performance, I employ techniques like interpolation, prediction, rollback, and snapshot compression, combined with extensive testing, to optimize network code and ensure low latency, high reliability, and smooth gameplay across all network conditions and player volumes.

  • Can you work with assets I provide?

    Absolutely, I can integrate and optimize client-provided assets, ensuring they fit seamlessly within the game's design and performance requirements. I also offer guidance on optimizing asset specifications to maintain game efficiency without sacrificing quality.

  • How many builds/iterations do you provide during development?

    The number of builds/iterations provided is tailored to the project's needs, usually around 10 or more, depending on the project scope. The key focus is on the pace of iteration, ensuring that you always have access to the latest build and can see progress in real-time.

What's included

  • Comprehensive Multiplayer Game with Source Code - Client and Server

    Ownership and Customization Empowerment: Receive the complete multiplayer game along with its source code, ensuring full ownership and the ability to adapt or expand the game in the future. This package highlights my extensive experience in Unity development and proficiency in networking, providing a solid foundation for any multiplayer project.

  • Server Topology Options: Listen vs Authoritative

    Optimized Networking Solutions: Choose the ideal server setup for your game—Listen Server for direct peer connections in smaller games or Authoritative Server for larger, more controlled environments. Includes configuration and optimization for peak performance and secure, scalable multiplayer experiences.

  • Multiplayer Core Architecture Options

    Tailored Networking Frameworks: Select the optimal networking solution for your game's architecture and performance requirements: - Photon Fusion: Leverages a state synchronization model ideal for real-time, dynamic multiplayer experiences. - Photon Quantum: For games requiring deterministic logic, ensuring synchronized and fair play across all players. - LiteNetLib & Enet: Recommended for projects prioritizing top network performance, offering low latency and high reliability. Paired with Microsoft Playfab for robust backend services, this approach ensures scalable, reliable player connections and comprehensive data management across all multiplayer scenarios.

  • Matchmaking & Lobby System

    Dynamic Matchmaking & Lobby Creation: Implement a flexible matchmaking system and customizable lobbies using Playfab or custom backend service, enabling players to easily find and join games that match their skill level and preferences.

  • Cross-Platform Multiplayer Support

    Unified Gaming Across Devices: Ensure cross-platform compatibility, allowing players on different devices to interact and play together, leveraging Unity's capabilities and network libraries like LiteNetLib and Enet for seamless connectivity.

  • Scalable Server Infrastructure

    Optimized Server Performance: Configure and optimize server architecture with Photon and Playfab, ensuring the infrastructure can handle varying loads, from small groups to large player bases, without sacrificing performance.

  • Security & Anti-Cheat Measures

    Safe Play Environments: Implement comprehensive security protocols and anti-cheat measures, safeguarding the game integrity and fostering a fair play environment.

  • In-Game Communication Tools

    Robust Communication Channels: Integrate voice and text chat options, enabling players to communicate effectively within the game, enhancing teamwork and community building.

  • Analytics & Player Feedback Loop

    Data-Driven Insights: Incorporate analytics tools to monitor player behavior and feedback, using insights to refine gameplay, balance, and multiplayer interactions for ongoing improvement.

  • Post-Launch Multiplayer Support

    Continuous Multiplayer Enhancement: Offer dedicated post-launch support to address network issues, update matchmaking algorithms, and roll out new multiplayer content, keeping the game fresh and engaging.

  • Multiplayer Development Documentation

    In-Depth Technical Guide: Comprehensive documentation covering the multiplayer architecture, networking decisions, and codebase. This includes detailed explanations of the use of Photon Fusion, Photon Quantum, Playfab, LiteNetLib, Enet, and other multiplayer technologies, facilitating easy updates, maintenance, and scalability.

  • Multiplayer Revision and Optimization Cycles

    Targeted Feedback Loops: Multiple opportunities for feedback and revisions focused on multiplayer gameplay elements, network performance, and player experience, ensuring the final product not only meets but exceeds your multiplayer expectations.


Skills and tools

Game Developer
Software Engineer
Unity

Industries

Video Games
PC Games
Online Games

Work with me