Borrowed Eyes - Interactive experience built with Figma make.
There is no default way to interact.
You are a glowing orb moving through a small voxel world. The world never changes — but the way you move through it does.
Magnetic: you're pulled toward what matters before you notice it yourself. Impulsive: every move overshoots, and you spend half your time correcting. Explorer: the world only reveals itself once you're curious enough to wander. Minimal: you navigate almost blind, relying on memory instead of sight.
Same world. Same goal. Four completely different experiences of "normal." This isn't a simulation of a disability or a usability test. It's a small, felt argument: every interface designer imagines one ideal user moving through their product with perfect attention and precision — but that user doesn't exist.
Real people move through the same screens with different attention, different instincts, different amounts of information available to them at any given moment.
Borrowed Eyes asks designers to feel that gap for sixty seconds, instead of just reading about it.
Built with Figma Make.
Working Figma file - https://www.figma.com/make/TQTT0qhRlXwpNdeVtPyBSd/Interactive-Experience--Borrowed-Eyes?fullscreen=1&t=ukaQzaltm1sDCIbx-1&code-node-id=0-9
Community link - https://www.figma.com/community/file/1649493042226924442
Linkedln post URL - https://www.linkedin.com/posts/rupal-rajput-b2b3a62a9_configmakeathon-ugcPost-7473436427792375808-uoTi/?utm_source=share&utm_medium=member_desktop&rcm=ACoAAEpGTNMBPGAQt2pbb997TxiublePIvPAei0