For the #holidaychallenge2025 in replit (https://replit.com) I oneshot protovibed 😎 the interactive mockup of a snowglobe spot the differences game. https://spot-differences-game--paulnewton.replit.app
Amazing how far it got me in a limited time.
In trying to go to market with something like this you'd have a real starting point for creating the experiences instead of doing EVERYTHING from nothing.
To limit tokens I pre-prompted a game-spec & ideated the diff-images & mockups before feeding it into replit (https://replit.com) for the oneshot.
Then I just had to update the images and a config then start testing!
Fast prototypes let you see what is missed faster: highlighting clickzones, feedback when a difference is clicked, 'shake the snowglobe' as a drag and drop effect and a button being for accessibility etc.
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⛰🏃♂️💨🔥 Prometheus took fire for it's greatest and worst power: it can make more of itself.🔥🔥🔥
FireBuilder is intended as an offline first page builder SPA, no servers (deployed on github), with export features and intended to be able to deploy to github itself; using either PATs or PKCE auth methods.
Try it out https://paulnewton.github.io/firebuilder/
(https://paulnewton.github.io/firebuilder/)And builder.io preview url
(https://262df3c9d6494d4e9131ae39984e8558-main.projects.builder.my)A simple hallmark of great tools is the ability to make more. So this is one of the first things I do with code AI's see how far of an MVP it can make of builder.io
Fusion did a pretty good job, nearly a oneshot w/ ~25 tokens.
That allowed me time to go off and be creative with the intro video for the story of prometheus as an intro.