Paul N.'s Work | ContraWork by Paul N.
Paul N.

Paul N.

Shopify customizer & Ecommerce Consultant

Ready for work

Paul is ready for their next project!

Cover image for MOQ Catalog price control
MOQ Catalog price control
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Cover image for Carbon Impact Automation for NoNasties
Carbon Impact Automation for NoNasties
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Cover image for Custom Length Products for PoleDesign.co.uk - Merchandising
Custom Length Products for PoleDesign.co.uk - Merchandising
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Cover image for  Shopify Quiz Sytem  for Subscription Product for Box-Wow on
Shopify Quiz Sytem for Subscription Product for Box-Wow on
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Cover image for Everyone's waving their arms around and wiggling our fingers...
Everyone's waving their arms around and wiggling our fingers trying to find the next great interaction ๐Ÿคช But what if we already have it??!!@#!? ๐Ÿ˜ค # Pinch to zoom? no No NO ๐Ÿ™…โ€ ๐Ÿ‘‰๐Ÿ‘‰๐Ÿ‘‰๐Ÿ‘‰๐Ÿ‘‰ Pinch to DESIGN ๐Ÿ‘ˆ๐Ÿ‘ˆ๐Ÿ‘ˆ๐Ÿ‘ˆ๐Ÿ‘ˆ https://wallow-trek-40974737.figma.site/ (https://wallow-trek-40974737.figma.site/)Is lite/dark mode the height of user preference in design? A design experience where a designs amount of sophistication IS the interaction. Pinch to go from text sites of yesteryears ๐Ÿ˜ข to modern insistence for rounding's, gradients, shadows all that thang. In high fidelity enable element-design to pinch elements for rapid iteration ๐Ÿ”ฎ. No touchscreen/pad? ctrl+scroll ๐Ÿงช๐Ÿ’– By careful planning it was done in figamake with just 1 set of daily credits on a free plan , ~150 daily? without needing the contests promo upgrade ๐Ÿ’ช.
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Cover image for For the #holidaychallenge2025 in replit (https://replit.com)...
For the #holidaychallenge2025 in replit (https://replit.com) I oneshot protovibed ๐Ÿ˜Ž the interactive mockup of a snowglobe spot the differences game. https://spot-differences-game--paulnewton.replit.app Amazing how far it got me in a limited time. In trying to go to market with something like this you'd have a real starting point for creating the experiences instead of doing EVERYTHING from nothing. To limit tokens I pre-prompted a game-spec & ideated the diff-images & mockups before feeding it into replit (https://replit.com) for the oneshot. Then I just had to update the images and a config then start testing! Fast prototypes let you see what is missed faster: highlighting clickzones, feedback when a difference is clicked, 'shake the snowglobe' as a drag and drop effect and a button being for accessibility etc.
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โ›ฐ๐Ÿƒโ€โ™‚๏ธ๐Ÿ’จ๐Ÿ”ฅ Prometheus took fire for it's greatest and worst power: it can make more of itself.๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ FireBuilder is intended as an offline first page builder SPA, no servers (deployed on github), with export features and intended to be able to deploy to github itself; using either PATs or PKCE auth methods. Try it out https://paulnewton.github.io/firebuilder/ (https://paulnewton.github.io/firebuilder/)And builder.io preview url (https://262df3c9d6494d4e9131ae39984e8558-main.projects.builder.my)A simple hallmark of great tools is the ability to make more. So this is one of the first things I do with code AI's see how far of an MVP it can make of builder.io Fusion did a pretty good job, nearly a oneshot w/ ~25 tokens. That allowed me time to go off and be creative with the intro video for the story of prometheus as an intro.
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