This proposal outlines the features and technical details of integrating a multiplayer Ludo game into your system. The game is developed using Unity for the front end and Node.js for the backend. The Ludo game includes Classic Ludo with various match types such as private (pass and play), two-player, and four-player options. Additional features like a payment gateway (Razorpay/Google Pay) can be implemented for real-money games.
Features
Game Modes:
● Classic Ludo
● Point-based Ludo (extra)
Match Types:
● Private Match (Pass and Play)
● Two-player match
● Four-player match
Multiplayer Options:
● Real-time multiplayer matches
● Lobby and matchmaking system
In-Game Features:
● Chat functionality
Admin Features (via Node.js backend):
● Add/edit players
● Ban players
● Manage player profiles and data
Payment Gateway (optional):
● Razorpay or Google Pay integration for real-money games.
Frontend Development Stack
● Game Engine: Unity (C#)
● User Interface: Unity UI, Canvas for player interactions
● Multiplayer Management: WebSockets for real-time data transfer ● Cross-Platform Support: Android, iOS, and WebGL
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Backend Development Stack
● Server: Node.js (Express.js)
● WebSockets: For real-time multiplayer synchronization
● Admin Page: Node.js-based dashboard for managing players, game sessions, and settings
● Payment Gateway: Razorpay or Google Pay integration for handling real-money games.
Timeframe
● Game Multiplayer build: 8 days
● Customization : depending on custom features
● Payment Gateway Setup: 1-2 days
Total Estimated Time: 10 days (depending on custom features)
Support & Maintenance
After deployment, we offer ongoing support, including bug fixes, performance optimization, and feature enhancements.4
Images (References)
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Posted Mar 29, 2025
The game is made using Unity for the front end and Node for the backend. The game includes Classic Ludo with various match types such as private,online options