"Marshall of the Horizon" is my first dungeon-crawling game built in Unity. I handled game design, development, and scripting using Visual Studio Code.
Marshall of the Horizon" is my first ever dungeon-crawling game, designed to immerse players in an eerie, futuristic world where survival and strategy are key. Built using Unity and Visual Studio Code, this project allowed me to blend my passion for game design with hands-on technical skills in programming and level design.
The game combines intuitive controls with atmospheric graphics and challenging enemies, all created from scratch. Using Unity’s versatile engine, I designed complex dungeon layouts and ensured seamless gameplay mechanics, while Visual Studio Code helped me implement precise scripts and logic to bring the world to life.
In this journey, I’ve not only learned how to navigate the intricacies of game development but also how to craft a gaming experience that keeps players engaged and eager to explore what’s next. Every challenge overcome in building this game was a step toward perfecting my craft.