Software Stack:
Cinema4D + RizomUV + SubstancePainter + Figma + UnrealEngine
Process Summary:
Topology corrections were made in
#Cinema4D, unwrapped UVs with
#rizomuv, and entirely textured in
#SubstancePainter.
For the User interface, I made the designs in #Figma. All UI was re-created again in Unreal Engine.
Finally, the connections, lighting, composition and real-time interactions were setup inside
#UnrealEngine, all Lumen.
Grateful to the HOLYSPIRIT for helping me all through❤️