Consumer Break - Mobile Game UX/UI

Muhammad Shahbaz

Graphic Designer
Mobile Designer
UX Designer
Adobe Illustrator
Figma
Concept Solutions & Innovation





The Idea

Solving puzzles has always been fun, right? Puzzles get you thinking and learning in a new way. They force you to challenge the thought that there is only one way to solve a problem and train you to explore a range of possibilities.



With this idea, ConsumerBreak was designed. It is an app where users can get rewards for solving a jigsaw-style puzzle. The puzzle showcases brand education, fan content, holidays, and much more. It takes less than a minute to solve for most people by tapping to rotate pieces and dragging them into place. You have ten attempts to record your fastest time score on the last level of each game to rank on a leaderboard against all other players who solved the puzzle.





Game Play

It’s the gameplay of the app that makes it fun to play. The user can select which campaign to play and complete the puzzles in the shortest duration. Once the game starts, puzzle pieces are thrown randomly and the user has to fit the pieces in the proper place. On winning a campaign, a notification is sent to the winner and is rewarded. The leaderboard also shows the top scorers and rewards them accordingly.





User Flow - User Journey





Logo Based On Different Concepts

Each concept is a unique gaming theme that would be created in the future. The objective is to create campaigns or games based on these ideas, including puzzles that adhere to a certain theme. For example, Biblical Break will feature puzzle images relating to the Bible or religion to cater to individuals with similar interests. Puzzles will be constructed using the images inside the corresponding topic.



User Interface Based On Above Logo Concepts



The link to the Figma file is here. Inside of Figma, you may get a sense of how user interface design were done.



Partner With Muhammad
View Services

More Projects by Muhammad