Modeled a detailed KAR-18 rifle using Autodesk Maya, Blender, and Adobe Substance 3D Painter with realistic hard-surface detailing and game-ready topology.
Created high-quality textures and materials to achieve a cinematic, realistic look suitable for renders, animation, and portfolio presentation.
Modeled a detailed KAR-18 rifle using Autodesk Maya, Blender, and Adobe Substance 3D Painter with realistic hard-surface detailing and game-ready topology.
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