Marketing Content Creation for Splinter Cell Chaos Theory by Dao SinoMarketing Content Creation for Splinter Cell Chaos Theory by Dao Sino

Marketing Content Creation for Splinter Cell Chaos Theory

Dao Sino

Dao Sino

I served as a Marketing Artist on the critically acclaimed title Tom Clancy's Splinter Cell Chaos Theory (PC & Xbox). My responsibilities included creating the majority of the marketing content for both the PC and Xbox versions of the game. I also contributed to a variety of assets, including 3D renders, technical and gameplay screenshots, web banners, and all Quicktime VR assets for IGN. Additionally, I designed the maps for the official Prima Guide Magazine.
The game was a huge success, winning the Game Developers Choice Award for Best Action Game in 2005 and achieving record-high sales that helped demonstrate the financial viability of video game development to investors.
For: Ubisoft Entertainment (Ubisoft Montreal) When: 2004-2005
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Posted Sep 12, 2025

Created marketing content for Tom Clancy's Splinter Cell Chaos Theory, contributing to its critical and commercial success.

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Timeline

Jul 5, 2004 - Apr 28, 2005

Clients

Ubisoft Montreal