
I served as a Marketing Artist on the critically acclaimed title Tom Clancy's Splinter Cell Chaos Theory (PC & Xbox). My responsibilities included creating the majority of the marketing content for both the PC and Xbox versions of the game. I also contributed to a variety of assets, including 3D renders, technical and gameplay screenshots, web banners, and all Quicktime VR assets for IGN. Additionally, I designed the maps for the official Prima Guide Magazine.
The game was a huge success, winning the Game Developers Choice Award for Best Action Game in 2005 and achieving record-high sales that helped demonstrate the financial viability of video game development to investors.
For: Ubisoft Entertainment (Ubisoft Montreal)
When: 2004-2005
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Created marketing content for Tom Clancy's Splinter Cell Chaos Theory, contributing to its critical and commercial success.
Timeline
Jul 5, 2004 - Apr 28, 2005