AI World Builder for historical film by Danilo PodraščaninAI World Builder for historical film by Danilo Podraščanin

AI World Builder for historical film

Danilo Podraščanin

Danilo Podraščanin

My AI World Builder: three foundries feeding one world model. Character Foundry makes the people, Prop Foundry the things (weapons, ships, worn kit, insignia, mounts) and Architecture Foundry the places (buildings, streets, interiors).
It runs on research I curate myself, not the model's guesses: dress, arms, rank, material culture and architecture, checked against real sources and wired to the source book's canon, with a correction loop that catches confident historical mistakes before anything reaches a shot. It's setting-agnostic: point it at a research pack (the Siege of Malta, Genghis-era Mongolia, the Spanish conquest of Mexico) and it builds that world, driven through a custom UI with a board of every take and an agent that knows the book. Pictured: the World Builder UI, and a Knight-Captain of the Order of St John, Malta 1565, from one prompt.
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Posted Oct 14, 2026

My agent system for historical worlds: characters, props and locations generated from source canon and curated research, with an accuracy-correction loop.