The peculiarity of this project was the visualization of different levels of heights that can be conditionally grouped into 3 categories:
1) Natural landscape - the lake object, the bridge and the beach. The most difficult element of this group was the beach itself (or, more precisely, the coastal zone).
The sand object consisted of 2 composite materials - the sand itself and the soil. To create heterogeneity and a smooth transition between them, I created a separate mask (VertexColor) and combined them as a single CoronaLayereMaterial.
Also, the highlight of this group is the implementation of “wet sand”. In order to realize this effect, I added a separate auxiliary map - CoronaDistance - it allows you to “react” with other objects that are in contact with the beach.
2) The second level group is the so-called ground floor. The following objects are located on it: a swimming pool, a bathhouse, a tambourine, a flower bed, a grilling area and the building itself.
The most interesting object of this level is the pool, or rather, the water itself. The material can be implemented in 2 ways - with a regular diffuse map and reflection coefficient, or through the Volumetrics and SSS modifier.
When implementing the first method (it is simpler) - I will be able to provide characteristic material, but in this case, it will cover the object evenly and will not be able to convey the effect of “depth”
3) The last level is the base floor - where the house, gazebo, car and fence are located. It should be noted that these models were used already in finished form.