Converting intricate material from Blender to Unreal Engine

Joel Sjögren

3D Renderer
Blender
Jupyter
Unreal Engine
A gaming company needed to port some of its functionality from Blender to Unreal Engine in order to have it work dynamically on runtime. I analyzed their material graph and built a graph transpiler, all inside a jupyter notebook that was simultaneously hooked up to both Blender and Unreal Engine.
This is the review given by my client:
“Joel was very organized, knowledgable, and easy to communicate with. I like the way he works and analyzes situations, but even more importantly Joel was able to interface with my team and get the task done smoothly as if he had been onboarded already. If I had constructive criticism I would leave it but I have nothing but praise.
Definitely interview Joel if you come across this review, hell do the rest, and I’m certain you’ll be thanking me in your 5 star review!”
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