SketchUp .obj to web-ready .glb · gallery pipeline sample by Gábor SzegediSketchUp .obj to web-ready .glb · gallery pipeline sample by Gábor Szegedi

SketchUp .obj to web-ready .glb · gallery pipeline sample

Portfolio project
Gábor Szegedi
Invented SketchUp-style gallery room taken from a messy .obj to a 0.16 MB web-ready .glb in Blender: cleanup, collision, baked light, Draco + WebP.
Invented SketchUp-style gallery room taken from a messy .obj to a 0.16 MB web-ready .glb in Blender: cleanup, collision, baked light, Draco + WebP.
Invented sample, not client work. A small virtual gallery room exported the way SketchUp often does it: triangulated, split into 27 loose groups, 1,526 duplicate vertices, 214 flipped faces and flat-colour materials. I took it through a scripted Blender pipeline to a web-ready .glb.
Steps: fix scale and normals, merge duplicates, join meshes by material, add COL_ collision boxes, replace flat colours with textures named after the meshes, bake the lighting (skylight plus picture spots), then compress with Draco and WebP. Result: 12 meshes, 0.16 MB, re-imported and checked (12 meshes + 12 collision boxes, 12 textures). Delivered with the working .blend and a short size report.

0 likes · 0 views · Nov 15, 2026

Invented gallery room: messy SketchUp-style .obj to a 0.16 MB web-ready .glb in Blender, with collision, baked light, Draco + WebP.

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