A 2D game developed in C++ with SDL2, inspired by the 42 School classic. It explores sprite rendering, collision logic, and movement mechanics in a retro pixel‑art environment.
Stack: C++, SDL2, Tiled Map Editor.
Goal: Learn game‑design fundamentals and graphical optimization.
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Posted Jun 7, 2026
🎮 So_Long Clone
A 2D game developed in C++ with SDL2, inspired by the 42 School classic. It explores sprite rendering, collision logic, and movement mechani...