Tricky Days — Season 1: by Blanco FochiveTricky Days — Season 1: by Blanco Fochive

Tricky Days — Season 1:

Portfolio project
Blanco Fochive
Tricky Days — Season 1: story puzzles starring your own Bitmoji
Puzzle games rarely feel personal. In Tricky Days the hero is you: the game loads each player's own 3D Bitmoji and drops it into the craziest week of their life.
What I built • 40 story puzzles across five days, from Monday's mountain of dishes to Friday's party of the year, each with one clever and often absurd solution • Drag-and-tap gameplay with hints, a timer and a three-star rating per level • 138 gag cards: every wrong idea plays a funny reaction and joins the player's album • Bitmoji styles to unlock with stars, a daily "Tricky Day" challenge with streaks, and a friends leaderboard • A season structure: the finale teases Season 2, designed as an update to the same Lens that keeps every save
Result • Published on Snapchat as a public game Lens (October 2026) • Submitted to the Snap × Lenslist Web Lens Game Challenge • 40 levels, 138 gags and a full season shipped in a package under Snapchat's 8 MB limit
My role: Game design, puzzle and level design, gameplay programming, UI/UX, launch film Stack: three.js, JavaScript, Snapchat Web Lens API (3D Bitmoji, storage, leaderboards) Play: https://www.snapchat.com/lens/54db6efe555c49669b26ae92bb129237

0 likes · 0 views · Oct 31, 2026

Tricky Days — Season 1: story puzzles starring your own Bitmoji Puzzle games rarely feel personal. In Tricky Days the hero is you: the game loads each player...

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