
ZMORA is my own mobile game, published on the App Store.
It's a dark survival game rooted in Slavic folklore. You return to the valley of your childhood with only an old lantern and have to survive the night: a top-down view, one-thumb controls, waves of monsters and a light you have to keep burning until dawn.
Act I: The First Dawn
• 50 nights in 10 chapters, each with its own part of the story
• Five bosses, each with its own attack rhythm and a second phase
Act II: Names Beneath the Water (update 1.3.0)
• 50 new nights and 8 new enemy types
• The Soul Dagger and the Soul Storm, a new ability that sweeps the screen
• 16 new cutscenes and 5 new bosses, ending with Sargoth, Keeper of the Book of Names
• A redesigned Isabelle and a character screen with equipment

Act II: Names Beneath the Water

Unleash the Soul Storm

Face Sargoth

16 new cutscenes

A new Isabelle and the Soul Dagger
The game is in Polish, English and Dutch, and it works fully offline.
Technically, it's a web canvas game packaged as a native iOS app with Capacitor, then built, signed and shipped through Xcode and App Store Connect. Each act was released as an update, along with App Store events and app previews.
0 likes · 0 views · Nov 11, 2026
My own dark survival game for iOS, rooted in Slavic folklore. Two acts: 100 nights, 10 bosses, and with Act II, 16 new cutscenes.