1930s Style Shooter built in by Stephan Springmann 1930s Style Shooter built in by Stephan Springmann
Built with Rive

1930s Style Shooter built in

Stephan Springmann

Stephan Springmann

1930s Style Shooter built in Rive šŸ¦šŸŽžļø
For the Rive Game Challenge on Contra, I built a fully playable shooter inspired by "Crazy Chicken." Visually, I went for a retro 1930s aesthetic: I hand-drew every asset, mixing Frame-by-Frame animation with Rive bones. I built this in just six days! It is currently in Beta (WIP), but I plan to keep developing it. āœ… Dynamic Spawning: Using Artboard:instance() for bird prefabs. āœ… Logic: Mechanics via Node Script Lifecycle (init, advance, draw). āœ… ViewModel: HUD & State sync via context:viewModel(). āœ… Rendering: Manual control over render stack & matrix transforms. āœ… Input: Precise hitbox queries & pointer event forwarding.
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Posted Feb 24, 2026

1930s Style Shooter built in Rive šŸ¦šŸŽžļø For the Rive Game Challenge on Contra, I built a fully playable shooter inspired by "Crazy Chicken." Visually, I went...