In this case study, we will explore the process of low poly game character modeling and animation, a Web 3.0 game owner name running pops needed game design done through blender and should be available to play for Web 3.0.
His company name is Game Hype he wanted to design a game that will lead the Web 3.0 game market. It was supposed to be a game like Subway Surfer but the characters are going to be NFT characters.
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The client always had a tight timeline due to market competition and he wanted to get season 2 of the game also within a year. Characters had to be within 1K poly counts and so did the environments.
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Designed the characters through a blender, Rigged the characters according to humanoid rig then looped animation for running, jumping, and other animations. Connect them in unity. Always keep the characters low poly but keep the quality through normal and roughness maps.
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The client got a stylized game that made that blew up the Web 3.0 game market at that time and we closed the project then.
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Blender, Autodesk Maya, Unreal Engine, Substance Painter, ZBrush, 3D Animation, Game Art.
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Posted Aug 5, 2024
Designed the characters through a blender, Rigged the characters according to humanoid rig then looped animation for running, jumping, and other animations.