In this case study, we will explore the process of low poly game character modeling and animation, a Web 3.0 game owner name running pops needed game design done through blender and should be available to play for Web 3.0.
𝐂𝐥𝐢𝐞𝐧𝐭 𝐁𝐚𝐜𝐤𝐠𝐫𝐨𝐮𝐧𝐝:
His company name is Game Hype he wanted to design a game that will lead the Web 3.0 game market. It was supposed to be a game like Subway Surfer but the characters are going to be NFT characters.
𝐂𝐡𝐚𝐥𝐥𝐞𝐧𝐠𝐞:
The client always had a tight timeline due to market competition and he wanted to get season 2 of the game also within a year. Characters had to be within 1K poly counts and so did the environments.
𝐒𝐨𝐥𝐮𝐭𝐢𝐨𝐧:
Designed the characters through a blender, Rigged the characters according to humanoid rig then looped animation for running, jumping, and other animations. Connect them in unity. Always keep the characters low poly but keep the quality through normal and roughness maps.
𝐑𝐞𝐬𝐮𝐥𝐭𝐬:
The client got a stylized game that made that blew up the Web 3.0 game market at that time and we closed the project then.
𝐓𝐞𝐜𝐡𝐧𝐨𝐥𝐨𝐠𝐢𝐞𝐬:
Blender, Autodesk Maya, Unreal Engine, Substance Painter, ZBrush, 3D Animation, Game Art.