Skills-based learning in the Multiverse Design

Kahwei Yoong

Instructional Designer
Educator
Prototyper
Doyobi

The goal is to design and build a new learning product that helps learners aged 8 to 12 years old develop 21st century skills in an engaging and meaningful learning environment.

Process

We build the product from reimagining how we can help learners develop skills in a virtual environment. To engage learners, we built narrative-rich worlds that create meaningful environments for learners to practice skills such as collaboration, communication and critical thinking.

Deliverable

A sneak peek into the product:

Results

What teachers are saying:

You could actually tell that their confidence had improved from the first session to two to three months later. The person that you see from the first session and the person you see today is totally different. I would say that there are a couple of them who have exponentially improved their confidence in terms of the way that they speak."

In ten years of service, this is the first time I’ve seen students show up early for remedial.

What students are saying:

Had it not been for this session, I wouldn’t have been able to work well with and listen to other people’s opinions on who’s the suspect. It really changed my perspective of people; and realise that they’re actually really fun to work with.

One of the most funnest program I’ve ever had. This program was very interactive and very interesting because you learn life skills while playing a game.

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