Project Title: Sudoku Lover — Mobile Game UI/UX Design
Project Overview
Designed a user-friendly and engaging UI/UX for a Sudoku mobile game focused on clarity, progression, and player motivation. The design balances simplicity with game mechanics, making it easy for users to start playing while encouraging long-term engagement through levels and rewards.
Level Selection & Game Controls
Purpose:
Allow players to choose difficulty levels and manage their gameplay flow.
Content Designed:
Difficulty selection (New Game, Medium, High)
Level-based progression system
Locked and unlocked level states
Pause, continue, and resume options
Watch ad option for rewards or continuation
Goal:
Guide users smoothly into gameplay while clearly showing progression and locked content.
Sudoku Gameplay & Completion
Purpose:
Provide a focused gameplay experience and reward users upon successful level completion.
Content Designed:
Sudoku board layout with clear number visibility
Active and inactive cell states
Minimal controls for distraction-free play
Visual feedback for user interactions
Congratulations message after completion
Level completion feedback
Next level prompt and replay option
Goal:
Help users stay focused while playing and motivate them to continue progressing through levels.
Conclusion
The Sudoku Lover project delivers a simple, intuitive, and engaging game experience that supports both casual and regular players through clear navigation, rewarding feedback, and structured progression.