Throughout centuries, scientists tried to create something much more superior to humans, something that can change our daily lives cardinally, something that will aid people in their daily lives, making it much effortless. Technological advances followed one another making something unthinkable come to be real, expanding imagination to a whole another level. Today computers, smartphones, tablets, self-driving cars, and much more are used to connect us with our beloved ones, draw, play games, get to our destination control free, write books, etc. Developments in technology created an opportunity for the digital art movement to emerge. Millions of people create artwork using their tablets in different illustrators, moreover, they stream -a process of recording your artwork while
working on it and interacting with people simultaneously - and much more people get influenced by it. Digital art became quite popular in a fleeting time period as it could depict art more precisely. Imaginers started to envision more bizarre ideas, such as Metaverses and Hyperrealities. Ideas that seemed unrealistic once now seem to be almost invented. The question of whether metaverse and hyperreality have an impact on art now rises. Throughout my essay, I will elaborate on the meaning of terms, their relationship to art, and whether we should be cautious or not. In other words, this paper will show that although it seems practical and desired, the relationship between art and
technology is something that we should be careful of. We need to remember what Marshall McLuhan once pointed out: the medium is the message.