Skulls and Rubble

Marijn

Marijn Karsten

For a fictional client I delivered this animation. Combining rigidity and fluidity at the same time resulted in a vibrant and dynamic image sequence. The main feature is the rigidbody simulation. Driven by curve forces or by velocity volumes created from simple pyro sims. The fluid sequence is actually a particle/fluid sim driven by another velocity volume. Rendered in Karma ( Houdini ).
Close up - Goldleaf lid and skulls.
Close up - Goldleaf lid and skulls.
Close up - Goldleaf lid and skulls.
Close up - Goldleaf lid and skulls.
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Posted Oct 3, 2025

Style frames and animatic for a fictional brand.