Dungeon Crawler
Dungeon Crawler is a dark medieval fighting game set in cursed underground chambers, where players battle enemies using raw melee combat, blades, and dark magic. This cinematic trailer, built in Unreal Engine, sets the tone for the game’s gritty, high-stakes world.
I handled the environment creation, lighting setup, and cinematic sequences crafting torch-lit corridors, crumbling stone halls, and atmospheric arenas that reflect the game's brutal tone. My focus was on building tension and mood through visual storytelling, using dynamic lighting and carefully choreographed camera work.
Real-time features like Lumen and Niagara were used to add realism, from flickering lights and embers to sparks and blood effects bringing the dungeon to life in a cinematic way.
The result is a trailer that captures the essence of the game: dark fantasy, survival, and relentless combat in a forgotten world.