Back to the Green: Climate Change Awareness Game Demo

simone

simone gabriele

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Back To The Green: A game about climate change.

Table Of Content

// Overview

Client: Educational initiative (prototype demo) Tech Stack: Unity (C#), Visual Scripting, Blender, Photoshop, Firebase (for data tracking) Role: Game Designer & Developer
"Back to the Green", it's a mobile game project i was asked to build a demo. It has the noble goal to raise awareness about climate change.
This is the main plot and game-flow" : "The Year is 2218. Earth it's now completely barren, and any sort of vegetation has died. A group of scientists has discovered a way to create new plants using a new source of energy, but every attempt to repopulate Earth with vegetation does not bring any result. It seems all lost. It seems that the planet has reached now the point of no return, the "deadline of life on earth". So scientists start a project called "Back To The Green" where some special agents are chosen to go back in time and raise awareness of everyone on the planet to avoid catastrophes in the future, equipped with the new source of energy and a special device capable to predict how this change impacts the future.

// The Challenge

I was asked to develop a mobile demo for an educational game with the goal of raising awareness about climate change through interactive storytelling and gameplay. The client wanted a narrative-driven prototype that could engage younger audiences while subtly teaching environmental responsibility.

// The Concept

The game takes place in the year 2218, when Earth has become barren and lifeless. Players control agents sent back in time to influence human behavior and prevent ecological collapse. Each decision affects future projections through an in-game “eco-predictor” device, visualizing how actions shape the planet’s fate.

//My Approach

Designed a branching narrative and game-flow in Unity, balancing story, exploration, and educational objectives.
Built all core mechanics, including environment interaction, dialogue choices, and the “eco-predictor” system that dynamically updates visual feedback based on player actions.
Created UI/UX and environment assets using Photoshop and Blender, ensuring a clean, stylized look optimized for mobile devices.
Implemented Firebase for basic player analytics to track decision patterns and engagement.

//The Outcome

Delivered a playable mobile prototype ready for presentation to educational partners and sustainability organizations. The demo successfully demonstrated how interactive storytelling can convey complex scientific ideas in an accessible way. The project is now being considered for expansion into a full curriculum-integrated experience.

Takeaway

This project reinforced my passion for using game design as a communication tool — blending narrative, mechanics, and data visualization to inspire awareness and action.
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Posted Oct 21, 2025

Year 2218, Earth has become barren and lifeless. Players control agents sent back in time to prevent ecological collapse. Each decision affects the future