Most developer portfolios look the same. Mine plays like an arcade cabinet, but every screen carries real information. The quest log is my actual project history, and each quest opens a full case study.
What's inside
A title screen with a CRT boot, scanlines, and a twinkling starfield.
A player card with a pixel portrait, and a quest log of real projects labelled by type: main quest, dungeon, co-op campaign, side quest.
A codex page for every quest: the brief, the stack, the hardest problem, and the outcome.
Arcade controls: arrow keys, Enter, and an Esc pause menu. Coins, credits, a saved 1UP score, achievements, and a Konami code easter egg.
Every animation is stepped at 15 frames per second, like real arcade hardware, while scrolling and the cursor stay smooth.
Built on a design system
Behind the site is a small design system: five neon accents that each have one job, two pixel fonts with a strict split between them, a 4px grid, and a card for every component. It's synced to Claude Design, so every new page and graphic stays on-brand, including the banner on this profile.
The site itself is plain HTML, CSS, and vanilla JavaScript, with no framework.
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Posted Sep 28, 2026
My portfolio as a retro arcade game: real projects as quests, arcade controls, saved high scores, and a design system synced to Claude Design.