Procedural crossword puzzle game

David

David Kehinde

This a mobile puzzle game created using the unity game engine and C#. In this project I created an algorithm to generate a cross word puzzle from a list of words at runtime which made it possible to play infinitely with different puzzles every time.
I also implemented the Skillz SDK for monetisation through competitive gaming. This model was suited to this game because of the procedural crossword generation which made it possible to ensure two matched players generate and play the exact same level.
I managed dependencies with Google's dependency manager on android and CocoPods on iOS and also handle provitioning profiles, certificates, capabilities, builds/updates and store listings.
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Posted Oct 28, 2024

This is a competitive mobile game with dynamically generated puzzles at runtime. I implemented the crossword generating algorithm, UI, animations and SDKs.

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