PLAYHOUSE | Game-Ready Assets

Emanuel Miño

LAYHOUSE Furniture Assets
I had the pleasure of working at Robin Game for almost two years for their game PLAYHOUSE, where I was part of the 3D Artist team responsible for creating high-quality, realistic assets for real-time applications. My role involved creating both low-poly and high-poly models, which I later baked and textured using Substance Painter for be loaded in Unity. I utilized a range of techniques to achieve a high level of realism in this work, including extracting textures from photos of real-world products and some times later using AI to rescale that textures or using textures from Meganscans and more. I also paid close attention to small details such as edge wear, rust, and other natural wear and tear to make the assets look as realistic as possible. Sadly the game will be shutting down their severs this January of 2023.
Sorry for the low quality of some thumbnails but keep in mind that they are directly from the game which was for mobiles. Check the 3D viewer for a better inspect of the models! 
I also left some examples of in-game usage of the assets.
Maximum tris budget: 7k.
Some renders directly from the game
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Posted Jun 20, 2025

Worked for 2 years at Robin Games on PLAYHOUSE, creating realistic low/high-poly assets for Unity. Focused on real-time optimization, textures, and fine details

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