Eliza - Unreal engine 5 Realtime 3D Character

Arogunjo Tioluwani Samuel

1

3D Designer

3D Animator

3D Modeler

Blender

Unreal Engine

Zbrush

Hi, 
This is Eliza one of the game characters we have been developing at studios for one of our client games. We are using unreal engine 5, Sculpted in zbrush, Model in blender, Painted in Substance painter, Marmoset toolbag for baking, unreal engine for final shading and rendering. We used UE5 new global illumination technology. 
Hairs are made with polygonal cards.
Character Creation Process
1. Concept Development
Goal: To create a realistic 3D character that not only looks fierce and pretty.
2. High-Poly Sculpting (ZBrush)
Detailing: The initial character sculpt was done in ZBrush, focusing on muscle definition, facial expression.
Focus Areas: Emphasized facial features, and the details of her hair.
3. Low-Poly Modeling & Retopology (Maya)
Optimization: After the high-poly sculpt, the character was retopologized in Maya to create an optimized low-poly version suitable for animation and integration into game engines. This step ensured the model would maintain its quality while being efficient for real-time applications.
UV Mapping: The UVs were carefully mapped to allow for precise texturing and seamless application of materials.
4. Texturing (Substance Painter)
Materials & Texture Maps: Textures were created in Substance Painter, where I applied multiple layers of detail, including realistic skin textures. Textures like normal, roughness, and diffuse maps were carefully crafted to enhance the character's visual depth and realism.
5. Rigging & Animation Ready (Maya)
Rigging: The character was rigged in Maya for potential future animation, focusing on creating a versatile skeleton that could handle a wide range of movement, from combat to idle stances.
Flexibility: The rig was designed to allow fluid motion, making the character suitable for games or cinematic sequences.
6. Rendering (Unreal Engine)
Lighting & Composition: The final rendering was completed in Unreal Engine, taking full advantage of its real-time lighting and rendering capabilities. The character was posed in dynamic stances that highlight its muscular build and combat-ready design.
Cinematic Quality: High-quality renders were produced to showcase the character from multiple angles, with dramatic lighting .
Key Features & Challenges
Attention to Detail: The character's intricate textures and realistic anatomy were key focal points, from the hair on the skin to the clothes.
Optimization for Real-Time Use: Balancing high-detail modeling with low-poly optimization was crucial to ensure the character could be efficiently used in both cinematic sequences and real-time game applications.
Rendering Realism: Unreal Engine's real-time rendering was instrumental in achieving high-quality, lifelike results, bringing Eliza to life with dynamic lighting and atmospheric effects.
Project Highlights
Character Depth: Eliza design captures a strong, primal presence.
Skill Development: This project enhanced my abilities in character modeling, texturing, and real-time rendering, pushing the boundaries of my technical and artistic skills.
High-Quality Renders: The final renders demonstrate a keen attention to detail, showcasing the character's readiness for use in games, film, or promotional artwork.
Please scroll through to see more renders and progress images. Thank you, 
Have a great day 
Arogunjo Tioluwani Samuel
Front and Side
Front and Side
Half Smile
Half Smile
Cinematic Renders
Cinematic Renders
Black and white
Black and white
unreal engine 5 viewport
unreal engine 5 viewport
Eliza - Cinematic Render
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Posted Jan 3, 2025

Sculpted in zbrush, Model in blender, Painted in Substance painter, Marmoset toolbag for baking, unreal engine for final shading and rendering.

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3D Designer

3D Animator

3D Modeler

Blender

Unreal Engine

Zbrush

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