MVP Development for a learning App

Anyanso Nnenna

Web Designer
Product Manager
Figma
Project Scope: MVP development, Market research, User flow design
Problem: University students in Nigeria face significant challenges in finding personalized learning resources tailored to their individual learning styles. This disconnect between resource availability and individual learning needs results in disengagement, low motivation, and, ultimately, poor academic performance.
Solution: Development of a Mobile App (EduXTech App) The EduXTech App will solve the fundamental problem of Nigerian university students' inability to access personalized learning resources by providing a mobile-first, AI-powered platform that tailors content to individual learning styles (auditory, visual, and kinesthetic). Using adaptive learning algorithms and data-driven insights, the app curates materials based on user preferences, academic history, and subject needs.
Steps Taken:
Market Research: Mapped out the competitive landscape and identified market gaps.
User Personas: The target personas are Nigerian University Students. This Application will benefit them greatly because it will deliver personalized learning materials which will reduce manual content creation time and cut down on academic resource delivery time by 50%.
Feature Prioritization: Collaborated with the team to prioritize features based on user needs.
User Flow Design: Created user flow diagrams to outline the MVP's essential processes, ensuring an intuitive experience for users.
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