The project involved using 3D modeling, texturing, and 360-degree renders to develop a game designed for maintenance work of community toilets across multiple locations. The game simulated various changes implemented at each site, offering an interactive and realistic experience for maintenance training. The 3D models were carefully textured, and the renders provided an immersive visual representation, allowing users to better understand and engage with the maintenance processes. Due to a client agreement, the images and game cannot be shared publicly.