Here it is! My winged friend the Wyvern🔥. This personal project has been a long run since it started as a simple test months ago.
Sculpted entirely in Shapelab and rendered In Blender. The awesome environment assets are from Quixel Megascans and the HDRI from Polyhaven.
Sculpting this dragon has been a fiercefull task. As always it all started with reference, studies and concepts.
First concepts
Animal references
The whole project has been divided in time. It started as a simple test and it has become a really detailed sculpt. I even posted some of the process here on Contra.
Early face
First time seeing its eyes.
Early texturing
Once sculpting and texturing were finished, I exported my sculpt from Shapelab to Blender and started preparing a proper scene.
Final Blender scene
Finally here it is, my Wyvern! Im so proud of it. The final sculpt is near 6M polys (which is a decent ammount) and the textures are 2K. Here there are the final renders. I hope you like them.
Grrr!
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Posted Oct 21, 2025
Created a detailed Wyvern sculpt using Shapelab and Blender.