Every character in Pendula Pals hangs from a rope. The ropes have different lengths, so a tilt that guides one character towards its target changes the path of the others. I designed the levels around that tension between timing and control.
I built the campaign, a clockwork boss and an endless mode. The iOS build reached internal TestFlight testing. The cover pairs an actual gameplay screen with an iPhone Duo presentation mockup.
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Posted Nov 4, 2026
An original iOS pendulum puzzle with a campaign, clockwork boss and endless mode. The build reached internal TestFlight testing.