Grabber & Bouncy Animation

Evan Miller

3D Animator
3D Renderer
Animator
Adobe Premiere Pro
Autodesk Maya
Redshift
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The goal for this project was to create an animation that portrayed a simple story. My idea was to create multiple shots to establish the characters and the scenario they were in. Charters in animation need to be kept alive and constantly be moving in some way, if a character has no life to them the animator should do their best to give the characters some energy. This project developed me as an artist and made me appreciate how characters can be so diverse and unique.
Onboard shot
Onboard shot
I used reference from motorsports to implement realistic shots that can immerse the viewer. The speed of which a sequence plays out has a lot of impact on how the animation excites the viewer.
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